Changelog

What changed, and when

Every entry is something that shipped. The date is the day it reached the product.

  1. New

    Getting started with a tour along every page, and the bot made to match its pages

    • Getting started: three answers, a checklist read from the settings themselves, and a tour of 98 steps along the 23 dashboard pages, one setting at a time, with the explanation next to it. Every page has its own tour.
    • AutoMod rebuilt: the ten rules on the AutoMod page are now enforced, with delete, warn, one-hour timeout, kick or ban per rule and role and channel exemptions. AutoMod is on by default with every rule action-less; the scam-link check runs whenever it is on.
    • Moderation: /warn, /warnings, /timeout, /untimeout, /kick, /ban, /unban, /softban, /nick and /maxwarn registered; the warning ladder acts at the limit with a one-hour timeout, a kick or a ban.
    • Leveling: one level number everywhere (level 1 at 100 XP), level roles that follow every XP change, a level-up message that reaches a channel, /rank and /leaderboard for every member.
    • Invites: /invites, /inviter and /inviteranks registered, one net formula, invite ranks handed out and taken back, a snapshot sync when tracking is switched on from the dashboard.
    • Members page: account creation date, the inviter, a level column, search by id, a working row menu.
    • Verification refuses the captcha when switched off; flag translation honours its channel list; counters follow leaves; recurring messages default to the server’s timezone; a single ticket category opens directly.
  2. New

    Plans, billing and the JP Metamods identity

    • Free, Pro (€4.49) and Business (€8.49) per server, with four add-ons; a 14-day Pro trial without a card; Stripe Checkout with VAT, iDEAL, Bancontact, SEPA and cards; the customer portal for invoices and cancelling.
    • The bot runs as JP Metamods; a community can run it under its own application (custom bot identity).
    • Discord’s own onboarding (welcome screen and questions) written by the server blueprint.
  3. Improved

    Production on Postgres, devnet for testing

    • The bot’s data moved to PostgreSQL; a separate devnet stack tests every change on a real Discord server before production.
    • The general settings page: bot language (12), timezone, embed colour, prefix, slash commands.
  4. New

    Server blueprints, least privilege, game server panels

    • Five server blueprints (gaming, crypto & Web3, creator, brand, esports): categories, channels, roles, permissions, Discord AutoMod rules, welcome screen and house messages in one Apply, with a preview and a decision per existing channel.
    • The bot never holds Administrator: a written permission list and its own overwrite in every channel, with a three-stage card for the one step Discord reserves for an admin.
    • Game server panels for CS2, CS:GO, TF2, Rust, ARK and other Source games: status, join, and staff controls over a restricted SSH key.
    • A help channel for members stuck at the captcha, made by the blueprint.
  5. New

    Tickets, welcome, reaction roles, recurring messages, counters, security audit

    • Tickets rebuilt: categories with their own staff, a designed panel, transcripts in the log and by DM, overflow categories.
    • Welcome and farewell messages with embeds and a test button; reaction roles from the dashboard; embed messages edited in place.
    • Recurring messages on a schedule in your timezone; member counters; a security audit that scores roles, bots, webhooks and channel overwrites.
    • Nine log types, each to its own channel through a webhook.

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